The Space Simulation is a medical training game built in Unity and can be played using Minic Technologies' dV-Trainer machine. The dV-Trainer allows surgeons to practice for using the da Vinci Surgical System with similar controls and a virtual display. Mimic Technologies has a set of short training games surgeons can play through over and over again to get familiar with the controls. At FIEA we wanted to create a module that had a higher production value in order to bring more fun to the training process. In this simulation the user is tasked with removing the fuel rods from an unstable nuclear reactor on the International Space Station.
Among our team of seven, I served as the creative lead, responsible for recreating the bulk of the International Space Station and setting up the 3D environment in Unity. After the station was constructed, UVed, and textured in Maya, I integrated the assets into the engine, setup the lighting and station blinking lights, and applied physical materials to the meshes to make use of Unity 5's physically-based rendering. I also animated the reactor opening intro for the simulation.