About

Me

Hello there! I am a 3D Technical Artist skilled in Maya who has been producing tools and assets for art content pipelines since 2008. I currently work with Lockheed Martin helping to push the boundaries of military simulation development. Up until 2018 I worked for C3 Pathways creating training simulations for public safety and homeland security. Prior to Lockheed and C3, I served as the Lead Graphics Artist at AthenaEd, where I crafted the artwork and effects for numerous online, virtual STEM simulations. My design theory revolves around breathing life into 3D environments through proceduralism to help fully emerge the user into virtual reality. Furthermore, I am interested in working on research and development with XR systems.

Software: Autodesk Maya, 3DS Max, Presagis Creator, Houdini, UE4, Unity, Adobe Creative Suite (Photoshop, Premiere Pro, After Effects, and InDesign), and PTC’s Software Suite (Creo Parametric, Creo Illustrate, Vuforia Studio, ThingWorx, and Windchill).

Languages: C#, Python, MEL, OpenFlight Script, Processing, Java, and ActionScript 3.0.

coreywilmot3D@gmail.com
LinkedIn